Even though the screen was small and low resolution, it was easy to imagine the tech improving and spreading beyond the 3DS.Īs such, I think Nintendo's idea to focus on 3D was justifiable at the time. You had to make sure you were looking straight on at the screen, sure, but that was a manageable constraint for a handheld gaming device in a way that it wasn't for a TV or a laptop. If anything, it was better than 3D movies at the cinema, because you weren't wearing glasses and there was no reduction in brightness. This wasn't an obscure gimmick - every 3DS game supported it, and the effect generally looked great. Once the 3DS was released in early 2011, it was clear that the 3D technology really worked. Through the use of a slider on the side of the display, the 3D "volume" could be increased depending on the user's preference, since stronger 3D depth can be disorientating in more visually intense software. The 3DS's display resolution is nominally 400x240, but the actual panel is 800x240 the parallax barrier splits the horizontal resolution in half so that each eye sees a slightly different 400x240 picture, creating the illusion of 3D depth. Nintendo settled on Sharp's technology, which made use of an adjustable parallax barrier to direct offset pixels into each eye. Meanwhile, Sharp was building on its earlier laptop work to commercialise smaller 3D LCDs for phone-sized devices. TV companies were pushing glasses-enabled 3D as an essential at-home feature, and Sony was playing up the PlayStation 3's 3D compatibility. The first Avatar movie came out in 2009 and was the catalyst for 3D projection to become a standard option in movie theatres. 2009 saw the launch of Fujifilm's Real 3D W1 point-and-shoot camera, which had two lenses to capture 3D images and let you view the photos on the rear LCD or through a compatible digital photo frame, but it was little more than a curio.Īlthough the 3DS was in development for several years, and Nintendo had experimented with the technology before, the new system was riding a wave of interest in 3D. Sharp released a 3D laptop called the Actius RD3D in 2004 that PC World later listed as the 25th worst tech product of all time. Glasses-less 3D screen technology was not common in early 2010. All anyone presumed was that this new console was going to revolve around a new kind of screen. It described a mysterious machine "on which games can be enjoyed with 3D effects without the need for any special glasses", but that was about it for details Nintendo said a full reveal would have to wait until the E3 trade show in June. it’s worth it just for Persona 4 Golden and DanganRonpa.The 3DS was announced in March 2010 by way of an extremely perfunctory press release that looked like it was optimised for maximum fax machine efficiency. That said, the handheld has a ton of great games on it, so if you can find one for cheap, I recommend getting one. They never gave it a chance, and never backed it the way they backed the PS3, the PS4, or even the PSP. Some ten year lifetime for all your systems, huh, Sony? The blame for the Vita’s death lies squarely on Sony. The system, as far as Sony is concerned, falls in the same category as the PS2 or PSP now. What does this mean? This means that while Sony will probably continue to repair the system, and sell it for as long as stocks last, and support PSN on it for a while, we cannot expect any new Sony projects on it. That changes today- at an investor’s meeting, Sony Computer Entertainment’s Global Head and CEO confirmed that the company is officially retiring the handheld to ‘legacy status’ outside of Japan and Asia, and that it will receive no future support in those territories. The PS Vita is a tragic story of lost potential and almost seemingly deliberate sabotage, but on the whole, the platform has miraculously trudged on, in spite of Sony’s boneheaded policies that should have killed the system a long time ago. Our portable business will be continued, and many users are now enjoying PS4 remote play features as well as original PS Vita game titles on PS Vita and PS TV,” a Sony executive said to Gamesbeat. And he did not directly mean the current PS Vita and PS TV models, which are available in the market. “What Andy mentioned as ‘legacy platform’ was a part of the write-off the PS Vita component for the first generation of PS Vita, which is no longer available in the market. It seems that the Vita will live as Andrew House’s were only meant for older versions of the handheld.
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